//
//  SimulationConstants.h
//  Texture
//
//  Created by Yao Melo on 2/24/13.
//
//

#ifndef Texture_SimulationConstants_h
#define Texture_SimulationConstants_h

#include "Mathematics.h"


#define PlAYFEILD_X_MAX 14.0f
#define PlAYFEILD_X_MIN -14.0f
#define PlAYFEILD_Z_MAX 2.0f
#define PlAYFEILD_Z_MIN -15.0f

#define SHOT_VELOCITY 10.0f
#define SHIP_VELOCITY 10.0f
#define SHIP_RADIUS 1.0f
#define EXPLOSION_DURATION 1.0f
#define INVADER_VELOCITY 1.0f
#define INVADER_RADIUS 0.75f
#define INVADER_POINTS 40

#define INVADER_ROWS  4
#define INVADER_COLUMNS  8

#define INVADER_SCORE 10

#endif
